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The worry about a denatured sequel arose shortly after the trailer's release, when co-director Tomohiro Shibuya said that the follow-up to the obtuse Dark Souls would be "more straightforward and understandable." It was compounded after a subsequent interview in which Shibuya said that a goal is to make the sequel "more accessible to players." Dark Souls fans enamored of the game's balance of punishment and reward worried immediately "accessible" was code for "easy." Would Dark Souls 2, which had also lost Demon's Souls and Dark Souls mastermind and director Hidetaka Miyazaki, sacrifice its core for "accessibility." Publisher Namco Bandai revealed Dark Souls 2 with a trailer at the Spike Video Game Awards last December, where it was announced for PlayStation 3, Xbox 360 and Windows PC. In Dark Souls 2, you will fight a monstrous boss and, at the same time, engage in PvP combat with a human enemy hellbent on your destruction and the spoils your death will bring. He will eject a human-controlled character. In the retail version, the Mirror Knight - the 20-foot humanoid tank with the plated armor and the magical lightning sword - will not eject an AI-controlled enemy from his oval mirror shield. In the retail version of Dark Souls 2, which is due out on Xbox 360 and PlayStation 3 in March 2014, that won't be the case. In the Dark Souls 2 demo Polygon saw at E3, the Mirror Knight took a knee and summoned a regular sized bad guy out of his mirror. He's called the Mirror Knight because the side of his shield that faces players is an enormous pristine mirror. And this is not his most notable feature.
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With a powerful slash, he produces an arc so deadly and accurate that the only way to avoid it is to wait for it to rush at you and then, at the very last second, jump away. He's angry, and he wants you dead.Īlso, his sword shoots lightning. Covered in knight's armor thick as a forearm, he has a sword that seems as long as he is tall. There's a boss in Dark Souls 2 who's probably 20 feet tall.
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